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Reviews & Awards

 

Thanks to Gravedigger at for this very kind review from 2003 (a time when it had not been commercially available for half a decade)

CDROM WORLD (Oct.'94, Todd Harris) says: "a kitschy classic."

ENTERTAINMENT WEEKLY (Oct.14,'94, Ty Burr) says: "crafted with intelligence."

CDROM TODAY (Oct.'94, David Wade) says: "deserves good marks for attempting some ingenious solutions to the problems of digital world building."

CD-ROM Magazine (Vol. 5 Issue 1) says: "This is a landmark game: unlike any other computer game, this really does start to feel like real life... this could well be the way first person adventure games will go..."


NEWMEDIA MAGAZINE (Sept.'94, Reed Rahlmann) says: "The navigation is speedy and the pacing satisfying. This is one weird city!"


The editors of NEWMEDIA, in AMERICAN WAY MAGAZINE, named Midnight Stranger one of the ten best CD-ROMs of 1994, and said: "...the greatest achievement, we think, is the mood this title creates - a dark, urban attitude in a place where a lot of people might not go, but would like to visit from the armchair."


WIRED (Dec.'94, Jim Gasperini) says: "the first use of an ambitious approach to interactive drama... it has the flavour of close collaboration with a talented group of actors, and as such gives a sense of what theatre people might do with the interactive medium...The writing neatly samples what would in reality be a lengthy conversation, creating a naturally flowing sense of high point and ellipsis..." For the full review go here.


CAMPUS CANADA (Nov.'94, Drew Carnwath) says: "often hilarious, occasionally unexpected, but almost always true-to-life... The creators of MS deserve kudos for dialogue that is extremely funny, intelligent, and, well, REAL... and much credit goes, too, to the actors who bring the characters to life... Technically, MS is truly a trip... the quality of the images and the fidelity of the soundscape combine to create a total experience ... Slick yet gritty, mysterious yet revealing; it is the first computer game wherein the player can learn something about himself..."


AXCESS MAGAZINE (Vol.II No.5, Matt Foley) says: "The best thing about Midnight Stranger is that it is not really a game; there is an interesting story going on behind the scenes, but you can do whatever you want. This disk is like going out on the town with no set plans, only a vague mission to have fun."


COMPUTER GAMING WORLD (Oct.'94, Eden Maxwell) says: "Mature audiences will find themselves captivated by Midnight Stranger from the opening screen... What distinguishes Stranger is an intelligent script that elevates characters from objects to people you develop feelings for ... Directing the characters, including yourself, in this free form cinema verité experiment is exciting and habit forming..."


ELECTRONIC ENTERTAINMENT (Mar.'95, James Daly) says: " ... an early example of the way multimedia titles can bust out of their niche as glorified cartoons... delivers enough intrigue and hidden surprises to keep anyone interested... And the disc never plays the same twice."


The TORONTO STAR (Feb.16,'95, Gerry Blackwell) says: "... a pioneering effort... brilliant innovations... a knockout adults-only game... interactive entertainment as you've not seen it before. It opens up new vistas."


NAUTILUS (Feb.'95, Steve Stein) says: "...cool, totally cool... a multimedia tour de force... the game's characters respond to you in surprisingly realistic ways... I cannot recommend this game too highly... There's nothing like it."


SHIFT (Winter '95, Jeremy Lowell) says: "...a full night out... wildly unpredictable adventure... relentlessly compelling... Role-playing has never been this realistic. And combined with the voyeuristic quality of the environment and the bizarre cast of characters, MS truly redefines the term interactive -- for the better."

 

Glenn Collyer of SFU says: "This is a landmark product that should be in the Smithsonian Institute."

The most recent review was from May of 2004 from ,
at a time when Midnight Stranger had not been available for sale for many years. The reviewer saw Mode first, and that greatly influenced his review. Read it here.


Take a look at scans of some of the full reviews here.


Awards

1993 Macromedia People's Choice Award


E2 Magazine's 1994 Murphy Award for Best Story in an Interactive Multimedia Title



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